extends Node


@onready var environment: WorldEnvironment = $WorldEnvironment
@onready var camera: Camera2D = $Camera2D
@onready var map: Node2D = $Map
@onready var ysort: Node2D = $YSort
@onready var enemies: Node2D = $YSort/Enemies



func init_scene() -> void:
    # 添加玩家
    ysort.add_child(Global.get_player())
    Global.get_player().bind_camera(camera)

    # 随机地图


    # 随机天气
